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Cyclone ► Cyclone toolbar ► Pad inspector

A. Click to enable tails for current track B. Click to force Cyclone to follow SONAR’s Pitch markers C. Select an audio output D. Click to toggle on/off Latch mode
Table 235.  
Velocity—Low
Velocity—High
Key Map—Unity
The MIDI note value at which the loop plays at the Pad Root pitch. This value is assigned to a loop when it is imported. You can change the Unity value in the Pad Inspector or in the Key Map view.
Key Map—Low
The lowest MIDI note value that triggers the pad group. Both the Low and High not values transpose the pitch of the loop if they are different from the Unity note value. The transposition is relative to the Unity note. The played pitch of the loop is not same as the MIDI note that triggers it unless the Unity note and the Pad Root note are the same.
Key Map—High
The tails feature extends the “tail” or decay of a slice which may otherwise have ended prematurely, drowned out by the next slice. This is particularly useful when you substitute a longer slice with a shorter one leaving room for a tail to sound.
The Latch option gives you a second mode for triggering pads. In Latch mode, a Groove Clip plays continuously when triggered until it is triggered again. With Latch mode disabled, a pad only plays as long as the key or mouse button is held and stops when you release. If you want to set all pads to the same Latch state, hold down the SHIFT key while setting the Latch for any one pad.
This option forces Cyclone to follow SONAR’s Pitch markers. When a Pitch marker is encountered, the loop is transposed by the same number of semi-tones as the pitch change in SONAR.

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