The Track view Tracks > Bounce to Track command lets you combine one or more audio tracks into a submix. After their creation, the submix tracks are just like any other tracks—you can edit them, add effects, copy them to another project, etc. The original, unmixed audio tracks are not deleted, so you can archive them and recover them later, or continue using them as before.
Note: You control the bit depth of all rendering operations (bouncing, freezing, applying effects) in Edit > Preferences > File - Audio Data, in the Render Bit Depth field. The default value of 32 is the best for most situations. See Bit depths for rendering audio for more information.The Track view Tracks > Bounce to Track command operates completely offline, meaning you can mix down tracks that may be too complex for your machine to actually play in real time.Here are some reasons to use Bounce to Track:
Your mix is so complex that real-time playback is impossible. Bounce to Track produces the correct mix, and store the result in a new track or tracks.
You require more CPU time for your real-time effects. With Bounce to Track, you can premix some of your tracks with real-time effects applied, saving CPU time during playback.
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