VocalSync uses a particular formula, or algorithm, to stretch the audio. It uses a processor-friendly algorithm for online previewing, and a more processor-intensive algorithm for offline render. For details, see To render a Region FX and VocalSync editor.By default, VocalSync clips inherit the default online and offline render modes as defined in Aud.ini, and you can override the default render modes for selected VocalSync clips directly from the Clip Properties Inspector. This simplifies optimizing the rendering quality to match different types of voices.A. Online render mode B. Offline render modeThe AudioSnap section displays the current online and offline render modes of the selected clip. If you select multiple clips that have different render modes, the Online Render and Offline Render lists display (Multi).
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Online Render. This choice determines what stretch algorithm is used during real-time playback. For more information about render modes, see Algorithms and rendering. The options are as follows:
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Default. This mode uses the default Groove Clip algorithm (the same algorithm used for stretching Groove Clip files). For information about specifying the default online render mode, see To specify default render modes for new VocalSync clips.
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Groove clip. This mode works best with sustained vocal sounds, is faster than Percussion render mode, and uses less processing power.
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Percussion. This mode can work better than the Groove Clip render mode for percussive vocals.
Note: The Online render mode is for preview purposes only during playback. The final audio quality will be greatly improved after the Offline render mode is applied during mixdown/export.
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Offline Render. This drop-down menu lets you choose the algorithm that is used when you export or freeze VocalSync audio. Although the default Radius Solo (Vocal) algorithm is ideal for most voices, it’s worth experimenting with different algorithms to find what works best with your voice. The options are as follows:
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Default. This uses Radius Solo (Vocal). For information about specifying the default offline render mode, see To specify default render modes for new VocalSync clips
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Radius Mix. Best for clips containing polyphonic, stereo data (although this type of source material isn’t commonly used with VocalSync).
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Radius Mix Advanced. Similar to Radius Mix, but exposes a Smoothing slider that adjust how much detail to preserve.
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Radius Solo. Better for clips containing monophonic, solo instruments.
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Radius Solo (Bass). Better for clips containing solo bass instruments, but can also be a good choice for low voices.
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Radius Solo (Vocal). Usually best for clips containing solo vocals in normal singing ranges.
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Same as Online. Uses the same choice as the Online field.By default, VocalSync clips inherit the default online and offline render modes as defined in Aud.ini. To specify the default render modes:
1. Go to Edit > Preferences > Audio - Configuration File.
2. The Aud.ini file opens in the default Windows text editor.
3. In Aud.ini, add a new entry called DefaultVocalSyncOfflineStretchMethod or DefaultVocalSyncOnlineStretchMethod and set its value to 7. For example:
4. Save Aud.ini and close the Windows text editor.
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