1. In the Console view, locate the effects bin for the track you’d like to work with. If you don’t see the effects bin, click the Console view Modules menu and make sure FX Bin is selected.
3. Point to Audio FX, then point to Cakewalk or Sonitus:fx and choose any one of the available effects.
4. Right-click on the effect in the effects bin and choose Delete to remove the effect.Compressor/Gate. This plug-in affects the loudness of the sound. It can limit how loud a sound can get. It can also limit how soft a sound can get before it's completely turned off.EQ. EQ can accentuate or turn down a certain frequency range in a sound. For example, if you have an unwanted high-pitched buzz on one of your tracks, an EQ may be able to turn that high frequency down without affecting the sound of the instrument.Reverb. Reverb creates an artificial space. It produces echoes that are similar to the natural echoes that happen when a sound bounces off the walls in a room.Delay. Delay plug-ins have the ability to create an echo. However, it's typically more distinct than that of a reverb. It makes a sound repeat, often in a rhythmic, musical manner.A. Equalizer graphFigure 28. Per-track EQ (SONAR X3 base version only).A. EQ plot
1.
2. Add the Sonitus:fx Equalizer plug-in to the Tension Climbing track.
3. Grab one of the numbered nodes and drag it around. Boost the selected band until you find the frequency range that interferes with Chirppy Synth. When you find it, turn down the selected band by dragging the node downward.
The first thing we'll do is add a delay effect. A delay effect can really enhance an instrument. In our tutorial project, we will add the Delay effect to the track name Chirppy Synth, which sounds very dry and lifeless. Applying a delay might give it more depth.
1. Add the Sonitus:fx Delay plug-in to Chirppy Synth.This is a good starting point. Sometimes the best way to familiarize yourself with a new effect plug-in is to dig in and start tweaking. Next, we'll apply some reverb to the project. Think of a reverb effect as an artificial room. We could add a separate reverb to each track, but when multiple reverbs are running at the same time it can sound “cloudy”. This might be because our ears are used to hearing sounds bounce of walls naturally. A reverb on each track would sound like you have one instrument in one room, another instrument in another room, and so on.Instead, we will add a single reverb effect to a bus, then send each track to that bus, at varying levels. This is where SONAR's advanced mixing environment offers a lot of flexibility. We will add a control to each track, which adjusts how loud a copy of the track's sound is sent to the bus. This will sound more natural since it's similar to the behavior of an actual acoustic space. All of the different sounds can interact with each other in the “virtual room” we're creating with the reverb.
1. We want to add this send to all tracks, so go to Edit > Select > All to select all tracks.
2. Right-click on one of your tracks in the Sends section of the strip and choose Insert Send Assistant. If you don’t see the Sends section in your Console view, click the Console view Modules menu and make sure Sends/Bank/Patch is selected.
Click New Bus. This will create a new reverb bus instead of routing the tracks to an existing bus.
Select Stereo
Make sure Pre Fader is not selected.
4. Click OK.
5. Notice that a send control named Reverb has been added to each track. To enable or disable a send, click the On/Off button located on each track’s Send control.
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